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Developing UX/UI Design for the Game: Create user interfaces for various game screens, such as menus, HUD, inventory, and other elements, considering the game's features and target audience.
Designing and Prototyping: Develop and present interactive prototypes, and create visual mockups to demonstrate the flow and structure of interfaces.
Creating Icons and Visual Elements: Design graphical interface elements like buttons, icons, panels, and other visual components to be used in the game.
Testing UX and Optimizing Interfaces: Participate in interface testing, analyze user behavior, and make changes to enhance usability and intuitiveness.
Collaborating Closely with the Team: Work with game designers to align interfaces with game mechanics and with developers for proper integration and optimization of interfaces.
Supporting and Updating Interfaces: Regularly refine and update interfaces based on user feedback and new game requirements.
Implementing UX Research and Analysis: Use UX research methods to identify player needs and preferences, conduct surveys, gather feedback, and implement best practices.
Creating and Maintaining Documentation: Maintain documentation on UI styles and standards, support the visual integrity and consistency of interfaces within the game.
Experience as a UX/UI Designer: At least 3 years of experience in the gaming industry or related projects, with a focus on creating interfaces for mobile games.
Understanding of Game Interfaces and User Experience: Deep knowledge of UI/UX design principles, the specifics of game interfaces, and experience in designing intuitive and user-friendly game menus, HUDs, and other elements.
Proficiency with Graphic Tools: Professional competence in Adobe XD, Figma, Sketch, or other interface design tools, as well as Photoshop and Illustrator for graphic work.
Knowledge of Mobile Design Principles: Understanding the features and constraints of UX/UI for mobile devices, such as small screens and touch controls, and the ability to adapt interfaces for different resolutions and screen formats.
Ability to Create Detailed and Stylish Visual Elements: Experience creating attractive interfaces that blend seamlessly with the game's style and atmosphere.
Prototyping and Testing Skills: Ability to create interactive prototypes to demonstrate UX processes, test interfaces, and make changes based on feedback.
Understanding of Trends in Game Design: Knowledge of current trends and best practices in UX/UI for mobile games, with the ability to adapt innovations to enhance the user experience.
Communication Skills : Ability to effectively collaborate with other team members, including game designers and developers, to implement the project's overall vision.
The ability to influence the product
Professional development atmosphere
Creative freedom and realization
Fully remote work with a flexible schedule;
Work on a successful project in a growing market;
Competitive salary;
Health insurance after 3 months of employment;
2 paid days off per year;
Specialized training with partial or full company funding;
Performance-based bonuses;
Opportunities for professional growth and development within an international project.
3 stages of the interview:
1) Recruiter
2) Technical interview
3) Final stage (soft skills and the decision of offer)
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